"We don’t stop playing because we get old; we get old, because we stop playing"

Ice Age
Dread Wight PDF Print E-mail
Card name :

Dread Wight

Mana Cost :
Types : Creature - Zombie
Card Text : At end of combat, put a paralyzation counter on all creatures blocking or blocked by Dread Wight and tap those creatures. They gain "If this creature has a paralyzation counter on it, it doesn't untap during its controller's untap step" and ": Remove a paralyzation counter from this creature."
P/T : 3 / 4
Expansion : Ice Age
Rarity : Rare
 
Dreams of the Dead PDF Print E-mail
Card name :

Dreams of the Dead

Mana Cost :
Types : Enchantment
Card Text : : Return target white or black creature card from your graveyard to play. That creature gains "Cumulative upkeep ." If the creature would leave play, remove it from the game instead.
Expansion : Ice Age
Rarity : Uncommon
 
Drift of the Dead PDF Print E-mail
Card name :

Drift of the Dead

Mana Cost :
Types : Creature - Wall
Card Text : Defender (This creature can't attack.)
Drift of the Dead's power and toughness are each equal to the number of snow lands you control.
P/T : X / X
Expansion : Ice Age
Rarity : Uncommon
 
Drought PDF Print E-mail
Card name :

Drought

Mana Cost :
Types : Enchantment
Card Text : At the beginning of your upkeep, sacrifice Drought unless you pay . As an additional cost to play spells with in their mana costs and activated abilities with in their activation costs, that spell or ability's controller sacrifices a Swamp for each in that cost.
Expansion : Ice Age
Rarity : Uncommon
 
Dwarven Armory PDF Print E-mail
Card name :

Dwarven Armory

Mana Cost :
Types : Enchantment
Card Text : , Sacrifice a land: Put a +2/+2 counter on target creature. Play this ability only during any upkeep step.
Expansion : Ice Age
Rarity : Rare
 
Earthlink PDF Print E-mail
Card name :

Earthlink

Mana Cost :
Types : Enchantment
Card Text : At the beginning of your upkeep, sacrifice Earthlink unless you pay .
Whenever a creature is put into a graveyard from play, that creature's controller sacrifices a land.
Expansion : Ice Age
Rarity : Rare
 
Earthlore PDF Print E-mail
Card name :

Earthlore

Mana Cost :
Types : Enchantment - Aura
Card Text : Enchant land you control
Enchanted land has " Target blocking creature gets +1/+2 until end of turn."
Expansion : Ice Age
Rarity : Common
 
Elder Druid PDF Print E-mail
Card name :

Elder Druid

Mana Cost :
Types : Creature - Elf Cleric Druid
Card Text : , You may tap or untap target artifact, creature, or land.
P/T : 2 / 2
Expansion : Ice Age
Rarity : Rare
 
Elemental Augury PDF Print E-mail
Card name :

Elemental Augury

Mana Cost :
Types : Enchantment
Card Text : : Look at the top three cards of target player's library and put them back on top of that player's library in any order.
Expansion : Ice Age
Rarity : Rare
 
Elkin Bottle PDF Print E-mail
Card name :

Elkin Bottle

Mana Cost :
Types : Artifact
Card Text : , Remove the top card of your library from the game. Until the beginning of your next upkeep, you may play that card. At the beginning of your next upkeep, if you haven't played the card, put it into your graveyard.
Expansion : Ice Age
Rarity : Rare
 
Elvish Healer PDF Print E-mail
Card name :

Elvish Healer

Mana Cost :
Types : Creature - Elf Cleric
Card Text : Prevent the next 1 damage that would be dealt to target creature or player this turn. If that creature is green, prevent the next 2 damage instead.
P/T : 1 / 2
Expansion : Ice Age
Rarity : Common
 
Enduring Renewal PDF Print E-mail
Card name :

Enduring Renewal

Mana Cost :
Types : Enchantment
Card Text : Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from play, return it to your hand.
Expansion : Ice Age
Rarity : Rare
 
Energy Storm PDF Print E-mail
Card name :

Energy Storm

Mana Cost :
Types : Enchantment
Card Text : Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Prevent all damage that would be dealt by instant and sorcery spells.
Creatures with flying don't untap during their controller's untap step.
Expansion : Ice Age
Rarity : Rare
 
Enervate PDF Print E-mail
Card name :

Enervate

Mana Cost :
Types : Instant
Card Text : Tap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
Expansion : Ice Age
Rarity : Common
 
Errant Minion PDF Print E-mail
Card name :

Errant Minion

Mana Cost :
Types : Enchantment - Aura
Card Text : Enchant creature
At the beginning of the upkeep of enchanted creature's controller, that player may pay or . Errant Minion deals damage to that player equal to 2 minus the amount of mana paid this way.
Expansion : Ice Age
Rarity : Common
 
Errantry PDF Print E-mail
Card name :

Errantry

Mana Cost :
Types : Enchantment - Aura
Card Text : Enchant creature
Enchanted creature gets +3/+0 and can only attack alone.
Expansion : Ice Age
Rarity : Common
 
Essence Filter PDF Print E-mail
Card name :

Essence Filter

Mana Cost :
Types : Sorcery
Card Text : Choose one - Destroy all enchantments; or destroy all nonwhite enchantments.
Expansion : Ice Age
Rarity : Common
 
Essence Flare PDF Print E-mail
Card name :

Essence Flare

Mana Cost :
Types : Enchantment - Aura
Card Text : Enchant creature
Enchanted creature gets +2/+0.
At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
Expansion : Ice Age
Rarity : Common
 
Essence Vortex PDF Print E-mail
Card name :

Essence Vortex

Mana Cost :
Types : Instant
Card Text : Destroy target creature unless its controller pays life equal to its toughness. A creature destroyed this way can't be regenerated.
Expansion : Ice Age
Rarity : Uncommon
 
Fanatical Fever PDF Print E-mail
Card name :

Fanatical Fever

Mana Cost :
Types : Instant
Card Text : Target creature gets +3/+0 and gains trample until end of turn.
Expansion : Ice Age
Rarity : Uncommon
 
Fear PDF Print E-mail
Card name :

Fear

Mana Cost :
Types : Enchantment - Aura
Card Text : Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Expansion : Ice Age
Rarity : Common
 
Fiery Justice PDF Print E-mail
Card name :

Fiery Justice

Mana Cost :
Types : Sorcery
Card Text : Fiery Justice deals 5 damage divided as you choose among any number of target creatures and/or players.
Target opponent gains 5 life.
Expansion : Ice Age
Rarity : Rare
 
Fire Covenant PDF Print E-mail
Card name :

Fire Covenant

Mana Cost :
Types : Instant
Card Text : As an additional cost to play Fire Covenant, pay X life. Fire Covenant deals X damage divided as you choose among any number of target creatures.
Expansion : Ice Age
Rarity : Uncommon
 
Flame Spirit PDF Print E-mail
Card name :

Flame Spirit

Mana Cost :
Types : Creature - Elemental Spirit
Card Text : : Flame Spirit gets +1/+0 until end of turn.
P/T : 2 / 3
Expansion : Ice Age
Rarity : Uncommon
 
Flare PDF Print E-mail
Card name :

Flare

Mana Cost :
Types : Instant
Card Text : Flare deals 1 damage to target creature or player.
Draw a card at the beginning of the next turn's upkeep.
Expansion : Ice Age
Rarity : Common
 
<< Start < Prev 1 2 3 4 5 6 7 8 9 10 Next > End >>

Page 4 of 15
Alpha - magic the gathering Beta - magic the gathering Unlimited - magic the gathering Revised - magic the gathering 4th edition - magic the gathering 5th edition - magic the gathering Classic - magic the gathering 7th edition - magic the gathering Core set - magic the gathering 9th edition - magic the gathering 10th edition - magic the gathering Unglued - magic the gathering Arabian nights - magic the gathering Antiquities - magic the gathering Legends - magic the gathering The dark - magic the gathering Fallen empires - magic the gathering Homelands - magic the gathering Ice Age - magic the gathering Alliances - magic the gathering Coldsnap - magic the gathering Mirage - magic the gathering Visions - magic the gathering Weatherlight - magic the gathering Tempest - magic the gathering Stronghold - magic the gathering Exodus - magic the gathering Urza's saga - magic the gathering Urza's legacy - magic the gathering Urza's destiny - magic the gathering Mercadian masques - magic the gathering Nemesis - magic the gathering Prophecy - magic the gathering Invasion - magic the gathering Planeshift - magic the gathering Apocalypse - magic the gathering Odyssey - magic the gathering Torment - magic the gathering Judgment - magic the gathering Onslaught - magic the gathering Legions - magic the gathering Scourge - magic the gathering Mirrodin - magic the gathering Darksteel - magic the gathering Fifth dawn - magic the gathering Champions of kamigawa - magic the gathering Betrayers of kamigawa - magic the gathering Saviors of kamigawa - magic the gathering Guildpact - magic the gathering Ravnica: city of guilds - magic the gathering Dissension - magic the gathering Time spiral - magic the gathering Planar chaos - magic the gathering Future sight - magic the gathering Lorwyn - magic the gathering Morningtide - magic the gathering Shadowmoor - magic the gathering Eventide - magic the gathering Shards of alara - magic the gathering conflux - magic the gathering Alara Reborn - magic the gathering