"We don’t stop playing because we get old; we get old, because we stop playing"

Ice Age
Hyalopterous Lemure PDF Print E-mail
Card name :

Hyalopterous Lemure

Mana Cost :
Types : Creature - Spirit
Card Text : : Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.
P/T : 4 / 3
Expansion : Ice Age
Rarity : Uncommon
 
Hydroblast PDF Print E-mail
Card name :

Hydroblast

Mana Cost :
Types : Instant
Card Text : Choose one - Counter target spell if it's red; or destroy target permanent if it's red.
Expansion : Ice Age
Rarity : Common
 
Hymn of Rebirth PDF Print E-mail
Card name :

Hymn of Rebirth

Mana Cost :
Types : Sorcery
Card Text : Put target creature card in a graveyard into play under your control.
Expansion : Ice Age
Rarity : Uncommon
 
Ice Cauldron PDF Print E-mail
Card name :

Ice Cauldron

Mana Cost :
Types : Artifact
Card Text : , Put a charge counter on Ice Cauldron and remove a nonland card in your hand from the game. As long as that card remains removed from the game, you may play it. Note the type and amount of mana used to pay this activation cost. Play this ability only if there are no charge counters on Ice Cauldron.
, Remove a charge counter from Ice Cauldron: Add to your mana pool mana of the type and amount last used to put a charge counter on Ice Cauldron. Spend this mana only to play the last card removed from the game with Ice Cauldron.
Expansion : Ice Age
Rarity : Rare
 
Ice Floe PDF Print E-mail
Card name :

Ice Floe

Types : Land
Card Text : You may choose not to untap Ice Floe during your untap step.
Tap target creature without flying that's attacking you. It doesn't untap during its controller's untap step as long as Ice Floe remains tapped.
Expansion : Ice Age
Rarity : Uncommon
 
Iceberg PDF Print E-mail
Card name :

Iceberg

Mana Cost :
Types : Enchantment
Card Text : Iceberg comes into play with X ice counters on it.
: Put an ice counter on Iceberg.
Remove an ice counter from Iceberg: Add to your mana pool.
Expansion : Ice Age
Rarity : Uncommon
 
Icequake PDF Print E-mail
Card name :

Icequake

Mana Cost :
Types : Sorcery
Card Text : Destroy target land. If that land was a snow land, Icequake deals 1 damage to that land's controller.
Expansion : Ice Age
Rarity : Uncommon
 
Icy Manipulator PDF Print E-mail
Card name :

Icy Manipulator

Mana Cost :
Types : Artifact
Card Text : , Tap target artifact, creature, or land.
Expansion : Ice Age
Rarity : Uncommon
 
Icy Prison PDF Print E-mail
Card name :

Icy Prison

Mana Cost :
Types : Enchantment
Card Text : When Icy Prison comes into play, remove target creature from the game.
At the beginning of your upkeep, sacrifice Icy Prison unless any player pays . When Icy Prison leaves play, return the removed creature to play under its owner's control.
Expansion : Ice Age
Rarity : Rare
 
Illusionary Forces PDF Print E-mail
Card name :

Illusionary Forces

Mana Cost :
Types : Creature - Illusion
Card Text : Flying
Cumulative upkeep
P/T : 4 / 4
Expansion : Ice Age
Rarity : Common
 
Illusionary Presence PDF Print E-mail
Card name :

Illusionary Presence

Mana Cost :
Types : Creature - Illusion
Card Text : Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of your upkeep, choose a land type. Illusionary Presence gains landwalk of the chosen type until end of turn.
P/T : 2 / 2
Expansion : Ice Age
Rarity : Rare
 
Illusionary Terrain PDF Print E-mail
Card name :

Illusionary Terrain

Mana Cost :
Types : Enchantment
Card Text : Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
As Illusionary Terrain comes into play, choose two basic land types.
Basic lands of the first chosen type are of the second chosen type.
Expansion : Ice Age
Rarity : Uncommon
 
Illusionary Wall PDF Print E-mail
Card name :

Illusionary Wall

Mana Cost :
Types : Creature - Illusion Wall
Card Text : Defender, flying, first strike
Cumulative upkeep
P/T : 7 / 4
Expansion : Ice Age
Rarity : Common
 
Illusions of Grandeur PDF Print E-mail
Card name :

Illusions of Grandeur

Mana Cost :
Types : Enchantment
Card Text : Cumulative upkeep
When Illusions of Grandeur comes into play, you gain 20 life.
When Illusions of Grandeur leaves play, you lose 20 life.
Expansion : Ice Age
Rarity : Rare
 
Imposing Visage PDF Print E-mail
Card name :

Imposing Visage

Mana Cost :
Types : Enchantment - Aura
Card Text : Enchant creature
Enchanted creature can't be blocked except by two or more creatures.
Expansion : Ice Age
Rarity : Common
 
Incinerate PDF Print E-mail
Card name :

Incinerate

Mana Cost :
Types : Instant
Card Text : Incinerate deals 3 damage to target creature or player. A creature dealt damage this way can't be regenerated this turn.
Expansion : Ice Age
Rarity : Common
 
Infernal Darkness PDF Print E-mail
Card name :

Infernal Darkness

Mana Cost :
Types : Enchantment
Card Text : Cumulative upkeep-Pay and 1 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) If a land is tapped for mana, it produces instead of any other type.
Expansion : Ice Age
Rarity : Rare
 
Infernal Denizen PDF Print E-mail
Card name :

Infernal Denizen

Mana Cost :
Types : Creature - Demon
Card Text : At the beginning of your upkeep, sacrifice two Swamps. If you can't, tap Infernal Denizen, and an opponent may gain control of a creature you control of his or her choice. That opponent retains control of that creature as long as Infernal Denizen remains in play.
Gain control of target creature as long as Infernal Denizen remains in play.
P/T : 5 / 7
Expansion : Ice Age
Rarity : Rare
 
Infinite Hourglass PDF Print E-mail
Card name :

Infinite Hourglass

Mana Cost :
Types : Artifact
Card Text : At the beginning of your upkeep, put a time counter on Infinite Hourglass.
All creatures get +1/+0 for each time counter on Infinite Hourglass.
: Remove a time counter from Infinite Hourglass. Any player may play this ability but only during any upkeep step.
Expansion : Ice Age
Rarity : Rare
 
Infuse PDF Print E-mail
Card name :

Infuse

Mana Cost :
Types : Instant
Card Text : Untap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
Expansion : Ice Age
Rarity : Common
 
Island PDF Print E-mail
Card name :

Island

Types : Basic Land - Island
Card Text :
Expansion : Ice Age
Rarity : Common
 
Jester's Cap PDF Print E-mail
Card name :

Jester's Cap

Mana Cost :
Types : Artifact
Card Text : , , Sacrifice Jester's Cap: Search target player's library for three cards and remove them from the game. Then that player shuffles his or her library.
Expansion : Ice Age
Rarity : Rare
 
Jester's Mask PDF Print E-mail
Card name :

Jester's Mask

Mana Cost :
Types : Artifact
Card Text : Jester's Mask comes into play tapped.
, , Sacrifice Jester's Mask: Target opponent puts his or her hand on top of his or her library. Search that library for as many cards as he or she put on top of it this way. That player puts those cards into his or her hand, then shuffles his or her library.
Expansion : Ice Age
Rarity : Rare
 
Jeweled Amulet PDF Print E-mail
Card name :

Jeweled Amulet

Mana Cost :
Types : Artifact
Card Text : , Put a charge counter on Jeweled Amulet. Note what type of mana was used to pay this activation cost. Play this ability only if there are no charge counters on Jeweled Amulet.
, Remove all charge counters from Jeweled Amulet: Add one mana of the type last used to put a charge counter on Jeweled Amulet to your mana pool. Play this ability only if there are one or more charge counters on Jeweled Amulet.
Expansion : Ice Age
Rarity : Uncommon
 
Johtull Wurm PDF Print E-mail
Card name :

Johtull Wurm

Mana Cost :
Types : Creature - Wurm
Card Text : Whenever Johtull Wurm becomes blocked, it gets -2/-1 until end of turn for each creature blocking it beyond the first.
P/T : 6 / 6
Expansion : Ice Age
Rarity : Uncommon
 
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Alpha - magic the gathering Beta - magic the gathering Unlimited - magic the gathering Revised - magic the gathering 4th edition - magic the gathering 5th edition - magic the gathering Classic - magic the gathering 7th edition - magic the gathering Core set - magic the gathering 9th edition - magic the gathering 10th edition - magic the gathering Unglued - magic the gathering Arabian nights - magic the gathering Antiquities - magic the gathering Legends - magic the gathering The dark - magic the gathering Fallen empires - magic the gathering Homelands - magic the gathering Ice Age - magic the gathering Alliances - magic the gathering Coldsnap - magic the gathering Mirage - magic the gathering Visions - magic the gathering Weatherlight - magic the gathering Tempest - magic the gathering Stronghold - magic the gathering Exodus - magic the gathering Urza's saga - magic the gathering Urza's legacy - magic the gathering Urza's destiny - magic the gathering Mercadian masques - magic the gathering Nemesis - magic the gathering Prophecy - magic the gathering Invasion - magic the gathering Planeshift - magic the gathering Apocalypse - magic the gathering Odyssey - magic the gathering Torment - magic the gathering Judgment - magic the gathering Onslaught - magic the gathering Legions - magic the gathering Scourge - magic the gathering Mirrodin - magic the gathering Darksteel - magic the gathering Fifth dawn - magic the gathering Champions of kamigawa - magic the gathering Betrayers of kamigawa - magic the gathering Saviors of kamigawa - magic the gathering Guildpact - magic the gathering Ravnica: city of guilds - magic the gathering Dissension - magic the gathering Time spiral - magic the gathering Planar chaos - magic the gathering Future sight - magic the gathering Lorwyn - magic the gathering Morningtide - magic the gathering Shadowmoor - magic the gathering Eventide - magic the gathering Shards of alara - magic the gathering conflux - magic the gathering Alara Reborn - magic the gathering