| Card name : | Dredge | Mana Cost : | | Types : | Instant | Card Text : | Sacrifice a creature or land. Draw a card. | | | Expansion : | Invasion | Rarity : | Uncommon |
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| Card name : | Dromar's Attendant | Mana Cost : | | Types : | Artifact Creature - Golem | Card Text : | , Sacrifice Dromar's Attendant: Add   to your mana pool. | P/T : | 3 / 3 | Expansion : | Invasion | Rarity : | Uncommon |
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| Card name : | Dromar, the Banisher | Mana Cost : |    | Types : | Legendary Creature - Dragon | Card Text : | Flying Whenever Dromar, the Banisher deals combat damage to a player, you may pay  . If you do, choose a color. Return all creatures of that color to their owners' hands. | P/T : | 6 / 6 | Expansion : | Invasion | Rarity : | Rare |
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| Card name : | Dueling Grounds | Mana Cost : |   | Types : | Enchantment | Card Text : | No more than one creature can attack each turn. No more than one creature can block each turn. | | | Expansion : | Invasion | Rarity : | Rare |
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| Card name : | Duskwalker | Mana Cost : | | Types : | Creature - Human Minion | Card Text : | Kicker  (You may pay an additional  as you play this spell.) If the kicker cost was paid, Duskwalker comes into play with two +1/+1 counters on it and with fear. | P/T : | 1 / 1 | Expansion : | Invasion | Rarity : | Common |
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| Card name : | Elfhame Palace | | | Types : | Land | Card Text : | Elfhame Palace comes into play tapped.
Add or to your mana pool. | | | Expansion : | Invasion | Rarity : | Uncommon |
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| Card name : | Elfhame Sanctuary | Mana Cost : |  | Types : | Enchantment | Card Text : | At the beginning of your upkeep, you may search your library for a basic land card, reveal that card, and put it into your hand. If you do, you skip your draw step this turn and shuffle your library. | | | Expansion : | Invasion | Rarity : | Uncommon |
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| Card name : | Elvish Champion | Mana Cost : |   | Types : | Creature - Elf | Card Text : | Other Elf creatures get +1/+1 and have forestwalk. (They're unblockable as long as defending player controls a Forest.) | P/T : | 2 / 2 | Expansion : | Invasion | Rarity : | Rare |
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| Card name : | Empress Galina | Mana Cost : |   | Types : | Legendary Creature - Merfolk | Card Text : |  , Gain control of target legendary permanent. (This effect doesn't end at end of turn.) | P/T : | 1 / 3 | Expansion : | Invasion | Rarity : | Rare |
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| Card name : | Essence Leak | Mana Cost : | | Types : | Enchantment - Aura | Card Text : | Enchant permanent If enchanted permanent is red or green, it has "At the beginning of your upkeep, sacrifice this permanent unless you pay its mana cost." | | | Expansion : | Invasion | Rarity : | Uncommon |
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| Card name : | Exclude | Mana Cost : |  | Types : | Instant | Card Text : | Counter target creature spell. Draw a card. | | | Expansion : | Invasion | Rarity : | Common |
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| Card name : | Exotic Curse | Mana Cost : |  | Types : | Enchantment - Aura | Card Text : | Enchant creature Enchanted creature gets -1/-1 for each basic land type among lands you control. | | | Expansion : | Invasion | Rarity : | Common |
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| Card name : | Explosive Growth | Mana Cost : | | Types : | Instant | Card Text : | Kicker (You may pay an additional as you play this spell.) Target creature gets +2/+2 until end of turn. If the kicker cost was paid, that creature gets +5/+5 until end of turn instead. | | | Expansion : | Invasion | Rarity : | Common |
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| Card name : | Fact or Fiction | Mana Cost : |  | Types : | Instant | Card Text : | Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard. | | | Expansion : | Invasion | Rarity : | Uncommon |
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| Card name : | Faerie Squadron | Mana Cost : | | Types : | Creature - Faerie | Card Text : | Kicker  (You may pay an additional  as you play this spell.) If the kicker cost was paid, Faerie Squadron comes into play with two +1/+1 counters on it and with flying. | P/T : | 1 / 1 | Expansion : | Invasion | Rarity : | Common |
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| Card name : | Fertile Ground | Mana Cost : |  | Types : | Enchantment - Aura | Card Text : | Enchant land Whenever enchanted land is tapped for mana, its controller adds one mana of any color to his or her mana pool. | | | Expansion : | Invasion | Rarity : | Common |
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| Card name : | Fight or Flight | Mana Cost : |  | Types : | Enchantment | Card Text : | At the beginning of each opponent's combat phase, separate all creatures that player controls into two piles. Only creatures in the pile of his or her choice can attack this turn. | | | Expansion : | Invasion | Rarity : | Rare |
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| Card name : | Firebrand Ranger | Mana Cost : |  | Types : | Creature - Human Soldier | Card Text : | , You may put a basic land card from your hand into play. | P/T : | 2 / 1 | Expansion : | Invasion | Rarity : | Uncommon |
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| Card name : | Fires of Yavimaya | Mana Cost : |   | Types : | Enchantment | Card Text : | Creatures you control have haste. Sacrifice Fires of Yavimaya: Target creature gets +2/+2 until end of turn. | | | Expansion : | Invasion | Rarity : | Uncommon |
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| Card name : | Firescreamer | Mana Cost : |  | Types : | Creature - Kavu | Card Text : | : Firescreamer gets +1/+0 until end of turn. | P/T : | 2 / 2 | Expansion : | Invasion | Rarity : | Common |
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| Card name : | Frenzied Tilling | Mana Cost : |   | Types : | Sorcery | Card Text : | Destroy target land. Search your library for a basic land card and put that card into play tapped. Then shuffle your library. | | | Expansion : | Invasion | Rarity : | Common |
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| Card name : | Galina's Knight | Mana Cost : |  | Types : | Creature - Merfolk Knight | Card Text : | Protection from red | P/T : | 2 / 2 | Expansion : | Invasion | Rarity : | Common |
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| Card name : | Geothermal Crevice | | | Types : | Land | Card Text : | Geothermal Crevice comes into play tapped.
Add to your mana pool.
, Sacrifice Geothermal Crevice: Add  to your mana pool. | | | Expansion : | Invasion | Rarity : | Common |
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| Card name : | Ghitu Fire | Mana Cost : |  | Types : | Sorcery | Card Text : | You may play Ghitu Fire any time you could play an instant if you pay more to play it. Ghitu Fire deals X damage to target creature or player. | | | Expansion : | Invasion | Rarity : | Rare |
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| Card name : | Glimmering Angel | Mana Cost : |  | Types : | Creature - Angel | Card Text : | Flying
: Glimmering Angel gains shroud until end of turn. (It can't be the target of spells or abilities.) | P/T : | 2 / 2 | Expansion : | Invasion | Rarity : | Common |
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